Final Fantasy VIII
Walkthrough
Balamb Garden
We will revive in the hospital room. Talk to
Quistis
Then followed her to the classroom. Examine the study desk and you'll get a demon spell.
Shiva
and
Quezacolt
Talk with
Quistis
Then she will wait for us in front of the school. Leave the classroom and walk towards the elevator. Talk to the man in front of the elevator and you'll get it.
Card
From the mountain, travel to
Library
Then explore the bookcases and you'll get them.
Occult Fan I Magazine
Then let us go find
Quistis
in front of the school Talk to her and she will teach you about
Junction
which is an important system in this sector, we should
Draw
Enemy spells or on the spot
Draw
to use
Junction
more
Draw
came a lot
Junction
The more effective
After learning, we will go out on a mission to defeat the enemies.
Catercipillar (
green worm) until
Spider Web
Once it's arrived, let us press and use it.
Quistis
will be able to use
Ultra Waves
Yes (Shouldn't keep
Level
No, because the enemy will be good at following us. Remember that.
Draw
more important
Level
No, let us defeat the enemies until only the ones we want remain. Then give us
Draw
its spells until we are satisfied enough
Draw
Until we are satisfied, let us flee or transform into enemies.
Card
is fine) As for collecting the value
AP
of the demons Let us walk to the beach and find fish. (Can't remember the name) They provide value.
AP 3
per unit, it is recommended to change to
Card
Keep going (just be patient)
Fire Cavern
Talk to the person guarding ahead and choose a duration. Go inside and head all the way to the end. At the end we will find
Ifrit
Once overcome, let us return to
Balamb Garden (
The return trip will not be timed. We may change it.
Bomb
is
Card
or will
Darw
spell until you are satisfied) but if you still don't want to go into
Balamb Garden
It is recommended to walk a little further and you will find it.
Balamb
Go inside and talk to
Queen Card
standing in front of the station playing
Card Game
with her until she is insolvent or dies
Card
Everything is good.
Come back to
Balamb Garden
already
Quistis
To separate, let us go inside and challenge the kids running around in front of the elevator to play.
Card Game
Then let us go into
Cafeteria
invite
Trepe Groupie #1
play
Card Game
moderately
Card
Well, I came and said goodbye to him and came back to him.
Class Room
Talk with
Trepe Groupie #2
and 3 invites to play
Card Game
Then defeat both of them (win until you're completely gone). Play around.
Card Game
with all the people in the school (Take as much as you can.) After that, we went to rest in our room. (You can change clothes too)
Dollet (SeeD Exam)
Change your clothes and let us find you.
Quistis
In the yard in front of the elevator We will meet new members.
Zell
and enemies
Seifer
drive into
Balamb
And don't follow it yet.
Seifer
Go to the pier, walk back and examine the door next to the man sitting. This is the shop.
Balamb Junk Shop
Then let us use the change command.
Card
is
Item
Press to use.
Item
Some will have the same effect as
Draw
Therefore, playing
Card Game
will help with
Draw
and
Junction
You can too. Prepare yourself and let us go back to you.
Seifer
at the pier
Upon arrival
Dollet
Let us follow
Seifer
go to
Central Square
Explore here and wait until you encounter enemy forces. Follow them all the way to the tower.
Seifer
Will go in alone. As for us, we'll get a little girl.
Selphie
Join the team instead. Get ready and let us follow.
Seifer
enter the tower Take the elevator to the top and we will find
Biggs
with
Wegde
give us
Draw
spell
Esuna
from
Biggs
Then you can deal with both of them. Beat and we will meet.
Elvoret
give us
Draw
demon magic
Siren
from it and then manage it (but I want
Draw
spell
Duuble
from it first)
Once defeated, use the elevator to go down. Come outside and we will find
X-ATM092
Attack, use lightning spells until it crouches, let us escape (we will get the value
AP
also) we will encounter it along the way a total of 8 times, giving us the value
AP
Up to 400 points, so if you're not afraid of running out of time, just go in and fight all 8 times. Come back.
Balamb
Then let us talk to
Quistis
Then let us come back to
Balamb Garden
can
Balamb Garden
While returning to
Balamb Garden
Let us stop by the hotel first. Go upstairs and you'll find it.
Timber Maniacs
placed nearby
Save Point
Then let us enter the house.
Zell
play
Card Game
with his mother (must have
Zell
in a group) Win until you can.
Zell Card
No (to the right of the man sitting) come back to
Balamb Garden
and you will find
Quistis, Xu
and
Cid
In the plaza in front of the elevator, talk to all 3 people and then go talk to
Seifer
In front of the library, after we finished talking, let us go up to the 2nd floor to see the exam results. There were only 4 people who passed the exam. The exam results were announced and we had to change clothes in the room. When we arrive at the party we will meet a woman and talk to
Quistis
Then let us come back to the room to change clothes to meet.
Quistis
at
Training Center
then go into
Secret Area
Follow the path and enter the building at the end. Look.
Cut Scene
then go downstairs Walk to the right and follow the path, we will find
Granaldo
is hurting women Let us take care of the 2 henchmen first. There's only one left for us.
Draw
spell
Protect
From it, when we have everything, let us manage it.
Granaldo
give us
Draw
spell
Shell
From it, then manage it. Overcome it, let us leave here. Go back to the room and we'll get some rest. In the morning let us open
Menu
and let us enter
Tutorial
go into
Test
We will take the exam.
SeeD Written Test Level 1:
1:Y, 2:N, 3:Y, 4:Y, 5:Y, 6:N, 7:N, 8:Y, 9:N, 10:N
SeeD Written Test Level 2:
1:Y, 2:N, 3:Y, 4:Y, 5:Y, 6:N, 7:Y, 8:Y, 9:N, 10:N
SeeD Written Test Level 3:
1:N, 2:N, 3:Y, 4:N, 5:Y, 6:Y, 7:Y, 8:N, 9:Y, 10:N
SeeD Written Test Level 4:
1:N, 2:Y, 3:Y, 4:Y, 5:N, 6:N, 7:Y, 8:Y, 9:N, 10:N
SeeD Written Test Level 5:
1:N, 2:N, 3:N, 4:Y, 5:Y, 6:N, 7:N, 8:Y, 9:Y, 10:Y
SeeD Written Test Level 6:
1:Y, 2:N, 3:Y, 4:Y, 5:N, 6:N, 7:Y, 8:Y, 9:N, 10:Y
SeeD Written Test Level 7:
1:Y, 2:Y, 3:Y, 4:Y, 5:Y, 6:Y, 7:N, 8:Y, 9:Y, 10:N
SeeD Written Test Level 8:
1:N, 2:Y, 3:N, 4:N, 5:Y, 6:Y, 7:N, 8:N, 9:Y, 10:N
SeeD Writtel Test Level 9:
1:N, 2:Y, 3:N, 4:N, 5:N, 6:N, 7:N, 8:N, 9:Y, 10:Y
SeeD Written Test Level 10:
1:Y, 2:N, 3:N, 4:N, 5:N, 6:N, 7:N, 8:N, 9:Y, 10:N
SeeD Written Test Level 11:
1:Y, 2:Y, 3:N, 4:Y, 5:Y, 6:N, 7:Y, 8:N, 9:N, 10:Y
SeeD Written Test Level 12:
1:N, 2:Y, 3:N, 4:N, 5:Y, 6:N, 7:Y, 8:N, 9:Y, 10:N
SeeD Written Test Level 13:
1:Y, 2:N, 3:N, 4:N, 5:Y, 6:N, 7:N, 8:N, 9:N, 10:N
SeeD Written Test Level 14:
1:Y, 2:Y, 3:Y, 4:Y, 5:N, 6:Y, 7:Y, 8:N, 9:Y, 10:N
SeeD Written Test Level 15:
1:Y, 2:Y, 3:N, 4:N, 5:N, 6:N, 7:N, 8:Y, 9:N, 10:Y
SeeD Written Test Level 16:
1:Y, 2:N, 3:N, 4:Y, 5:N, 6:Y, 7:N, 8:N, 9:Y, 10:N
SeeD Written Test Level 17:
1:Y, 2:N, 3:N, 4:N, 5:Y, 6:N, 7:N, 8:Y, 9:N, 10:N
SeeD Written Test Level 18:
1:Y, 2:N, 3:N, 4:N, 5:Y, 6:N, 7:N, 8:N, 9:N, 10:N
SeeD Written Test Level 19:
1:Y, 2:N, 3:N, 4:Y, 5:N, 6:N, 7:N, 8:N, 9:N, 10:Y
SeeD Written Test Level 20:
1:Y, 2:Y, 3:N, 4:Y, 5:N, 6:Y, 7:Y, 8:Y, 9:N, 10:N
SeeD Written Test Level 21:
1:Y, 2:Y, 3:Y, 4:Y, 5:N, 6:N, 7:Y, 8:Y, 9:Y, 10:N
SeeD Written Test Level 22:
1:N, 2:N, 3:N, 4:Y, 5:N, 6:N, 7:N, 8:Y, 9:Y, 10:N
SeeD Written Test Level 23:
1:Y, 2:N, 3:N, 4:N, 5:N, 6:Y, 7:Y, 8:Y, 9:Y, 10:Y
SeeD Written Test Level 24:
1:Y, 2:Y, 3:N, 4:N, 5:Y, 6:Y, 7:N, 8:N, 9:N, 10:Y
SeeD Written Test Level 25:
1:Y, 2:N, 3:Y, 4:Y, 5:Y, 6:N, 7:N, 8:Y, 9:N, 10:N
SeeD Written Test Level 26:
1:Y, 2:Y, 3:N, 4:Y, 5:N, 6:Y, 7:N, 8:Y, 9:N, 10:N
SeeD Written Test Level 27:
1:N, 2:Y, 3:N, 4:N, 5:N, 6:N, 7:Y, 8:N, 9:Y, 10:N
SeeD Written Test Level 28:
1:Y, 2:N, 3:N, 4:Y, 5:Y, 6:Y, 7:N, 8:Y, 9:N, 10:N
SeeD Written Test Level 29:
1:N, 2:N, 3:N, 4:Y, 5:Y, 6:N, 7:N, 8:N, 9:Y, 10:N
SeeD Written Test Level 30:
A. No., A. Yes., A. No., A. No., A. No., A. No., A. Yes., A. No., A. No., A. No.
After the exam is over, let us play around.
Card Game
with people at school Then let us come out in front of the school. We will group together with
Selfie
and
Zell
Once again, get ready and save your game. Use
Magical Lamp
and you will find
Diablos
we can
Draw
spell
Demi
From it, overcome
Diablos
Then you will get demon magic.
Diablos
Come use it. Before leaving school, let us go up to the 3rd floor.
Cid
play
Card Game
Then overcome until you get it.
Seifer Card
Really?
Train Ride
After leaving school, let us travel to
Balamb
Buy a train ticket in front of the station and get on the train. Go into the room and talk to
Zell
We talked for a while and everyone was asleep. Cut to:
Laguna
Follow the path until you see a car. Explore and then we will drive to
Galbadia
go into
Galbadia Hotel
Then go see a show at a bar. (Don't forget to talk to
Kiros
and
Ward
(Nah) The show ends and we talk to the receptionist. Then we will go up and talk with
Julia
in the room. After talking, it will cut back to
Squall
Forset Owls
Upon arrival
Timber
Then we will meet the members.
Forest Owls
Answer the code and he will take you on the train to go on a mission. Talk to
Zone
and
Watt (
Don't forget to invite
Watt
play
Card Game
Until I get it.
Angelo Card
come) then go meet with the leader in the room inside and talk to
Rinoa
Then let us go to the planning room. (Summary of
Rinoa
Then we must read the book.
Pet Pal
to increase posture and her poses will come out randomly) Learn about the presidential race and then talk to
Watt
When ready
The first step for us to follow
Rinoa
to the head of the procession The next step is to rappel down and press the unlock code. When someone comes, we have to hurry up. Press the complete code and this mission will end. See.
Cut Scene
Then we have to rappel down and press the code again. Press all and you will end this mission. Get ready and talk with
Rinoa
We will move towards the president. (Don't forget to attach the ability
Item
Give it to someone) But he's a fake. We must fight
Gerogero
He is a zombie, so we can use
Phoenix Down
Take him down in one go. (If you don't have the ability
Item
Come and it's over.) Don't forget.
Draw
spell
Berserk
and
Esuna
from it too. If you are cursed, use it.
Esuna
Let's fix it.
Timber
collect
Pet Pal
at your room
Angelo
talk
Watts
we will travel
Timber
When we arrive, let us buy books.
Pet Pal
that we don't have yet to enter
Timber Hotel
then find news Leave the hotel and continue forward, we will meet the soldiers. Arrange for us to return to the station. Exit the scene on the right and enter.
Timber Maniac
collect
Girl Next Door
On the stack of books on the right Go into the room inside and talk to the people (there are
Timber Manica
on the floor) Leave here and enter the house on the right. Talk to the people in the house and then go upstairs. Examine the window and leave the house.
Exit the scene on the right and go down the stairs. After defeating the enemies, let us buy the necessary items.
Pub
then exit from the back Continue walking along the path until you can enter the television station.
Cut Scene
then follow
Seifer
go see
Cut Scene
Then let us go back to the house where we went up to the 2nd floor, talk to everyone and then go downstairs. Choose a member and leave the house. Exit the scene on the right and talk to
Zone
Once you have your train ticket, exit the scene on the right. Cross the bridge to the other side and take the train from here.
Forest Dream
Get off at the station
East Academy
Then let us go into the forest above. After entering the forest for a while, it will cut back to
Laguna
Move forward and defeat the enemies that follow. All taken care of, let us move on. After going down to the mine, let us walk downstairs. Before leaving the scene, let's examine the wall on the left to find
Old Key (
We will not see it.) Moving forward, we will encounter a trap. Place the trap on the floor in the center and exit the scene.
Exit the scene on the right and walk upstairs. Follow the path until you encounter a grenade. Select options 2 and 1 and move on. Follow the path and examine the rocks. Keep moving forward and you will find it.
Save Point
Exit the scene above and walk towards the cliff. The enemy has been dealt with.
Laguna
and his friends jump off a cliff to escape, cutting back to
Squall
Leave the forest and turn the camera angle to see
Galbadia Garden
already
Galbadia Garden
Go inside and go up to the 2nd floor. Go into the waiting room and talk to everyone until
Squall
Leave the room, return to the hall and talk to
Raijin Fujin
Then let us go to the front door and talk to
Quistis
walk away from
Galbadia Garden
then you will find
Martin
He will bring a sharpshooter.
Irvine
Come join the team, leave
Galbadia Garden
Then let us take the train to
Deling City
Deling City
Take the bus and get off at
Caraway's Mansion
Talk to the soldier blocking the way to find out that we have to go get the code from
Tomb of the Unknown King
come first
Tomb of the Unknown King
leave
Deling City
Then let us walk to the northeast. At the tip of the peninsula we will find the cemetery. Go inside and let us examine the sword. After that, let us walk all the way to the right and you will find a statue. Explore and you will find.
Sacred
Recommend
Draw
spell
Life
from it first enough
Draw
When finished, let us use the spell.
Float
with
Sacred
by
Float
that can
Draw
Obtained from enemies that look like outside outside the graveyard. Once it floats off the ground, it's easy to handle. When it escapes, let us walk back. Always turn right and you will find Pratunam. Examine the right side of the sluice to let the water flow.
Walk back and turn right all the time. Examine the left side of the baler to drop the bridge. Walk back and turn all the way to the right to exit the cemetery. Get ready (Recommended to change the spell
Life
given to 3 people who are not on the team Because we can go in
Draw
take the spell
Life
from
Sacred
You can get it again.) Go into the tomb and examine the sword and write down the numbers from back to front. It's done. Let's walk straight until we find 2 brothers.
Minotaur
with
Sacred
manage
Minotaur
already
Draw
Spells you want from
Sacred
Defeat both brothers and you will get the demon magic.
Brothers
to use
Leave here and let us walk back to
Dollet (
The city where we came to do the mission) is located to the east of
Delling City
Enter the hotel and rest. The room will have
Timber Maniacs
Leave the hotel and let us travel to
Dollet Junk Shop (
The storefront says:
Nautilus (
Let us change
Card Minotaur
is
Item
first) if we have
Adamantine, Dragon Fang
and
Pulse Ammo
We will be able to create
Lion Heart
Can come out and create
Strange Vision
You can come out too.
Enter the bar and go up to the 2nd floor, inviting the guy on the left to play.
Card Game
and overcome it When he walks into the room, let us follow him. Talk to him and invite him to play.
Card Game
Until I get it.
Siren Card
From him, examine the stack of books on the lower left until you get it.
Occult Fan
Come (in and out) out of the bar and walk downstairs. Examine the dog in front of the house and enter the house on the right. Talk to the person inside and leave the house. Examine the black cat and exit the scene above. Chat with people in
Dollet
Then you can leave this city.
Walk southeast to find a town.
Timber
Enter the hotel and stay. Inside the room there will be
Timber Maniacs
It is placed. Walk to the train station and you will find a child stumbling and falling. If we help, we will become news too. Then let us return to
Deling City
can
Deling City After Tomb
Come back to
Caraway's Mansion
Then tell the code to the soldier. If the code is correct we will be able to go inside. Talk to
Caraway
In the mansion, then let us follow him continuously. When the tour ends, let us enter.
Galbadia Hotel
Stay overnight and collect
Timber Maniacs
In the room, come back to
Caraway's Mansion
then talk to
Caraway
Once divided into 2 groups (
Sniper Team
with
Gate Away Team)
Let us walk to the action point.
Sniper Team
Go to the stage The remaining teams must return.
Caraway's Mansion
When I got back
Rinoa
Will leave the mansion and lock the rest of the team. The game will cut to
Rinoa
Let us go down into the sewer. (The way down is on the right) Follow the path.
Weapon Monthly May Issu
Keep it at the end of the road. Go back up and climb the crate up. Climb the path to the top. Once inside
Rinoa
will be cheap
Edea
Spell See
Cut Scene
Then the game will cut to
Gate Away Team
Examine the woman statue and examine the wine glass to the left. Place the wine glass on the statue and a secret passage will open.
Go inside and climb the stairs down to the sewer. Follow the path and use your skills to push the water across to the other side. Move forward a bit and the game will cut back to
Sniper Team
Hurry and help.
Rinoa
When you arrive, take care of it.
Iguions
You can do it, but before you do it, don't forget.
Draw
take
Carbuncle
Come out first. Overcome it and we will
Rinoa
Team up, walk back a bit and explore the floor to find a secret passage. Go downstairs and give him the gun.
Irvine
When the game cuts back to
Gate Awau Team
Let us find a way out of this drain. Having found the exit, let us climb the stairs to the top.
Enough of the elevator.
Sniper Team
Move upward and press the switch to lock it.
Edea
But the bullet
Irvine
can't do harm
Edea
can
Squall
will decide to kill
Edea
by yourself see
Cut Scene
then overcome
Seifer
To be able to overcome it, we must fight.
Edea
Fortunately, our friends will join us and advise us.
Draw
Spells that don't have until they're full first Then take care of it.
Edea
Overcome it and it will be over.
Disc 1
go down
Winhill
go into
Pub
then talk to
Kiros
leave
Pub
Then exit the scene below. Follow the path until you reach the shop. Talk to
Kiros
Then let us walk back to
Pub
Talk with
Raine
Then go back to rest in the room.
D-District Prison
give
Zell
Go up to the 8th floor and find everyone's weapons. Get ready and we will have to fight.
Biggs
with
Wedge
give us
Draw
spell
Regen
with
Reflect
Fill it up first (if it's full then you don't have to) try using it.
Zombie
with both people watching, then let us use
Phoenix Down
To deal with both of them, defeat them and let us follow.
Moomba
Go up and help.
Squall
On the 13th floor (go play
Card Game
with prisoners on the 5th floor to collect
Fujin, Raijin Card
Also, go down and put everything in every cell downstairs.) Please help.
Squall
Then let us explore the control panel. Then let us hurry and help.
Zell
chased by enemies If you can help, we will have to split into 2 groups.
Squall
Let us go up to the group.
Irvine
Let us go downstairs.
Squall
Go up to the top and defeat the enemies in your way. Move on and we can escape from here.
Galbadia Missile Base
give
Squall
With the group, they walked towards the train. Once the train leaves, it will cut back to
Selphie
Drive west and let us drive into
Missile Base
Enter the building and use
ID Card
Open the door on the left. Move forward until you meet
Save Point
Exit the scene on the lower left and talk to
Maintenance Soldier
Then come back to
Save Point
Enter the door above and talk to
Maintenance Soldier
After talking, let us come back and talk to you.
Maintenance Soldier
The first person finished talking and let us come back and talk to him.
Guard (
The first person we met) When he came out the door, let us into the room. Explore the control panel and select options 1 and 2. Press the buttons that come up repeatedly and the machine will crash.
Answer the enemy's question with options 2 and 2. Then let us return to
Save Point
Answer the questions with options 1 and 1 and enter the room. Help push the cart.
Missile
Then go out and explore the control panel. Select
Targen
choose
Set Error Ration
Then fill it up and select
Data Upload
reply
Yes
choose
Exit 2
Once, talk to the soldier blocking the way and go up the stairs. Defeat the enemies and explore the entire control panel. Set the timer for 10 minutes and exit from here. Deal.
BGH251H2
Once defeated, let us wait a bit.
Missile Base
This will explode
Balamb Garden
Talk to people and help them defeat enemies. (Recommended to explore every ground floor) Then let us go up to the 2nd floor and talk to
Xu
Then go talk to
Cid
In the office, return to the elevator and exit the elevator on the floor. Climb the stairs down and enter.
MD Level
Continue walking along the path and turn the valve. Move on now
Squall
Will climb the stairs to reach the control room. Examine the control panel and climb down below. Examine the green light and climb the stairs down. Flip the switch to open the door and move forward. We'll be right.
Oilboyle
Obstructed (allergic to fire) Once defeated, let us continue until we reach the control panel.
After the Transformation
when
Balamb Garden
Transform into an airship and take the elevator to the 2nd floor. Go out onto the balcony and take a look.
Cut Scene
Go back and find it.
Cid
then watch
Cut Scene
Then let us take
Rinoa
Visit various places It's ready, let us take the elevator down to the ground floor.
Cut Scene
Then we will meet
Norg
Recommended use
Mug
to steal important things from it first, including
Draw
demon magic
Leviathan
with (but must destroy
Pod
first) Once defeated, take the elevator up to the upper level and talk to
Cid
in
Infirmary
After talking, let us go find you.
Xu
In the yard in front of the elevator Talk to her and then take the elevator to the 2nd floor. Go out to the balcony and meet the guys.
White SeeD
watch
Cut Scene
Then let us go talk to
Ellone
in the library
Fisherman's Horizon
Exit the airship (on the 2nd floor) and talk to the village chief.
Mayor Dobe (
Talk with
Master Fisherman
then you will get
Occult Fan III)
Talk to the village chief and invite him to play.
Card Game
Beat him until you get it.
Quezacolt Card
Then let us walk along the train tracks. At the train station we will meet
BGH251F2
Don't forget
Mug
take
Adamantine
from it before getting rid of it. You can overcome them.
Selphie
will come out of it Exit the scene below and re-enter. Talk to
Rinoa
then talk to
Mayor Dobe
Exit the scene and then re-enter. Talk to the man on the left to find out that he is the son of the person.
Caretaria
Enter the house on the right and collect it.
Timber Maniacs
Having finished exploring the village, let's return to the school.
Balamb Garden at FH
Talk with
Selphie
At the performance stage, we'll go talk to
Cid
Then we have to choose musical instruments for 4 friends. Recommended.
Zell
Try all 8 musical instruments first, then choose the right instrument for the song. Recommended
Sax, Electric Guitar, Piano
and
Bass Guitar
In order, before the show, let us talk with
Rinoa
Once that's done, let us walk down to the performance stage. Walk to the right and examine the fallen book.
Cut Scene
Then we will go back to our room to rest.
In the morning let us go out to play.
Card Game
with people at school Because now there is
Card
Well, it's come out. Play with the girl in front of the map.
Ultima Weapon Card
Take the elevator to the 2nd floor and play.
Card Game
with the man in front of the elevator When he walks away, invite us to take the elevator to the 3rd floor.
Xu
play
Card Game
then keep
Card
I've brought all the good things from you. Talk to
Nida
Then let us control the airship to go to different places.
Shumi Village
Before leaving school, let us enter
Training Center
There will be people standing here selling things. Invite them to play.
Card Game
and win (win)
Card
You can get a lot of good things from him.) Go rest and then go talk to the doctor in the hospital room. Then let us return to the room. Lie down and rest until
Quistis
Come challenge me.
Card Game
conquer and win
Gilgamesh Card
I can get it from you. (If not, let us challenge her to a fight in the control room. Fight until you collect
Card
It's all good.) Invite
Nida
play
Card Game
Then drive the airship up to the north. At the top of the map we will find
Shumi Village
Take the elevator down to the village and keep walking to the left when you see it.
Moomba
Let us leave the scene on the left one more time and go collect it.
Timber Maniacs
at the first house Exit this house and let us enter the middle house. Examine the statue inside and you'll meet the sculptor. Exit the house and exit the scene on the right. enter the house
Moomba
The way was once blocked. Talk to the village chief and then go back and talk to the potter. Choose the second option and we will have to find 5 stones for him.
The first one is to the left of the statue. (Once you have the stone, you must return it to the potter first.) The next stone is in the middle of the village. Another rock for us to examine is a tree with roots crawling down. (To the right of the village chief's house) We will climb up and collect rocks. Enter the house that has
Timber Maniacs
You will find the last stone. You have to take the elevator to find it. Find all 5 stones and then go back and talk to the village chief. We will get demon magic.
Phoenix
Comes in the form of a souvenir (You have to press to use it because it comes in a picture.
Item
No.)
Leave the village and return again. Go and talk to the village chief. Talk to
Moomba
ahead and it will run to the potter's house. Talk to the people in the potter's house and then go back and talk to the village chief. Talk over and over until there are no new words. (Don't forget to talk to people who have
Timber Maniacs
with) Done, let us return to the airship.
Drive the airship to
Delling City
invite
Caraway
play
Card Game
Then we will have to pay
Ifrit Card
Give it to him first. Once he has it, he will use it.
Rinoa Card
For the next time, that's enough.
Rinoa Card
It's here, let us come back to it.
FH
Then walk to the right of the village chief's house and we will find
Martine
Sit and invite him to play.
Card Game
then take
Ifrit Card
Get it from him. Before leaving the village, let us go talk to
Grease Monkey
owner
Moomba
The little ones will follow us and come back to us.
Shumi Village
Then go talk to someone who has
Timber Maniacs
After talking, come outside and we will meet.
Master Fisherman
After talking, let us go talk to the people in the potter's house. After talking, let us go back and talk to the village chief. That's it, let's return to the airship.
Balamb
travel to
Balamb
Then you will find the army of
Galbadia
Talk to the soldier blocking the way and go inside. enter the house
Zell
then talk to
Ma Dincht
then leave the house Walk to the hotel and exit the scene above. Talk to the soldier at the pier and then go back and talk to him.
Ma Dincht
After talking, let us return to the pier. Talk to the dog and it will run away. Follow it all the way to the train station. Here we will find
Raijin
Exit the station and return to the house. On the 2nd floor there will be
Save Point
Leave the house and walk to the hotel.
Here we will find
Raijin
Take out his subordinates and put them to sleep or go blind. Then give us
Draw
spell
Protect
from him (if
Mug
will get
Str Up
Come along) overcome
Raijin
Then let us into the hotel. We will have to fight.
Raijin
with
Fujin
together
Draw Pandemona
from
Fujin
before (we can
Mug
take
Str Up
from
Raijin
again) Defeat both of them and we will return to the airship.
Centra Ruins
Talk with
Nida
Then choose members to join the team. Then let us travel to the south. We will find a tower near the end of the map. You'll have 20 minutes to go inside. Follow the path until you take the elevator to the top. Climb the stairs to the left and examine the switch. Climb the stairs to the bottom and walk up the stairs. Examine the statue and collect its eyes.
Continue up the stairs and put in the eye you just picked up. Remember the code and put both eyes on the first statue. Enter the memorized code to enter the room's door.
Odin
It will open. Go inside and we will have to fight.
Odin
we can
Draw
spell
Triples
from him (don't forget to use
Haste
with everyone) Defeat him before the time runs out.
Odin
Will you help us? (sometimes)
Leave here and come back in again. In the scene with the mermaid statue we will find
Tonberry
Take care of 20 of them (I don't know if they have to be in contact or not. But it is recommended that you manage it continuously. Because I've definitely dealt with more than 20 of them but haven't contacted them, so I haven't been able to find them.
Tonberry King)
After finishing the 20th one
Tonbery King
will appear Defeat it and you will get the demon magic.
Tonberry
to use (how to fight
Tonberry
Time saving for
Squall
have
HP
Yellow because he will get infected.
Limited Break
Easier than usual. If you don't get stuck, let us change characters continuously.)
Cactus Island
Return to the airship and fly to the southeast. We will find a small island with cacti popping up. Let us park the ship on the big island. (So you don't have to fight with the cactus that's bobbing and popping.) Walk around in the desert and you'll find a cactus. Try to manage it. Because it is a storage source
AP
It's top class. Remember that if you want to keep it.
AP
Give it a lot and quickly.
Cactus Island
This is the final answer. (As for the cacti that are bobbing and popping, We'll go find it...when we're ready.)
Trabia Garden
travel to
Balamb
and challenged the man in front of the hotel to play
Card Game
He has
Pandemona Card
It's here. Once we've got it, let us return to the airship. Fly to the east to find
Trabia Garden
follow
Selphie
Go inside, talk to her friend and exit the scene on the right. Collect.
Timber Maniacs
At the cemetery then let us explore this city. Talk to the townspeople and then have us walk to the basketball court.
Selphie
Then we must go and search for his childhood.
Squall
Then we walked down to the beach and looked.
Cut Scene
and then returned to the airship (friend of
Selphie
there will be
Shephie Card
Don't forget to bring it with you.)
Searching for Edea's House
Fly to the southwest. (The last island) We will find a house on the beach. Nearby is an airship.
Galbadia Garden
When we return to the control room, select the top option. Then we go down the elevator to the 2nd floor, talk to the other students, then go down the elevator to the 1st floor, go to the stage and talk to the students. Return to the control room and the attack will begin. Have your group
Zell
Keep walking to the left and look.
Cut Scene
It's ready for us to meet.
Squall
At the front gate, the game will cut to your team.
Squall
Let us go deal with the enemies in the classroom on the 2nd floor. After dealing with them, let us talk to the students. Leave the room and go up to the 3rd floor. Talk to
Dr. Kadowaki
After talking, take the elevator to the 2nd floor. Walk to the balcony and talk to the crying child. We will be attacked by the enemy. We'll slip outside. Deal with it and we'll help.
Rinoa
Just enough to get into the airship.
Galbadia Garden
Then let us choose members. Walk to the right and go up the stairs to find it.
Raijin
with
Fujin
Talk to them and then let us walk to the left. Go into the room on the right and talk to the student inside.
Key Card
come
Go back to
Save Point
Then open the door on the left. Enter the door to the right of the rink. Go through the door on the right again and talk to the students in the room.
Key Card
Come and let us leave the room. Walk down to the bottom and use it.
Key Card
Open the door, then let us go up to the 3rd floor. Use
Key Card
Open the door in front of you and jump down into the hallway. Follow the path and we will meet.
Cerberus
In the hall, defeat it and we'll get it.
Cerberus
Become a demon mantra Enter the door on the left. Enter the door on the left again and talk to the student inside.
Card Key
Come, let us return to the hall.
Enter the door at the top and go up the stairs to the 2nd floor. Walk to the left and take the elevator to the upper level. When we get out of the elevator we will find
Seifer
and
Edea
overcome
Seifer
Then let us take the elevator downstairs. Follow the path until you reach the balcony. Go into the room on the other side and you will find
Edea
manage
Seifer
then give it to us
Draw
demon magic
Alexander
from
Edea
Already come before, let us overcome.
Edea
Get it and finish it.
Disc 2
go down
Edea's House
go into
Training Center
Walk to the left and you will find it.
Weapon Monthly July Issue
laying on the floor Go to the control room and drive the airship to it.
Edea's House
It was located on a peninsula near where we were. Go into the house and collect
Timber Maniacs
On the floor, talk to
Cid
and
Edea
then invite
Edea
play
Card Game
she has
Edea Card
stay (with rules
Random
Recommended use
Card Mod
with
Card
Get rid of all the bad things first. There's only enough left.
Card
Good, the chance of winning is higher) Then let us visit.
Rinoa
At the hospital room, when we cut to
Laguna
We must fight
Ruby Dragon
Once defeated, it will cut back to
Squall
Let us go in and talk with
Edea
After talking, let us return to the airship.
White Seed Ship
We'll have to search.
White Seed Ship
to be found. They will moor their boat on the rocks near their home.
Edea (
are in the same continent) When found, let us go inside and talk to
White Seed Leader
Then walk inside and we will find
Watts
with
Zone
Talk with
Watts
Then let us go in and talk to
White Seed Leader 2
times (on the observation room of
White Seed Ship
there will be
Timber Maniacs
placed, given
Girl Next Door
with
Zone
type
Free
we will get
Card
in return) When we returned to the airship, let us visit.
Rinoa
we will take
Rinoa
Go see the sunset.
Cut Scene
already
Edea
will travel with us
Great Salt Lake
Exit the railroad and let us enter.
Great Salt Lake
Keep walking along the path and we will meet.
Abandon
If you use your abilities
Rocovery
It will be very easy to overcome. Continue forward and you'll find a door in the sky. Let us climb up the air ladder and find that door. Moving forward, we will use the elevator to go inside. Upon arrival
Esthar
Then the game will cut back to
Laguna
Esthar
Talk to the guard until he leaves the room. Talk to
Moomba
Then go talk to the man on the left. Talk to
Moomba
Then it will fall to the bottom.
Moomba
Come back up and let us take care of the guard. Then let us take the elevator to the top. Leave the room on the right and talk to
Moomba
With the worker, go back inside and collect.
Weapon Monthly
On the floor, go down the elevator and talk to
Doc Odine
Deal with the enemies and then let us come outside. We will travel to another place. Take out the enemies and examine the elevator in the center. Sit back and we'll live it up. Enter the room above and defeat the enemies. Examine the control panel to the right and ride the elevator back down. Enter the door above and we'll help.
Ellone
can
The game will cut back to
Squall
When driving to find
Doc Odine
Then let us invite him to play.
Card Game
He will have
Ward Card
It's here. When we get it, let's talk to everyone. That's it, let us leave the room. Talk to the person to the left of the door and you'll be able to collect it.
Occult Fan IV
Yes, walk to the right and take the elevator to town. Explore the place thoroughly and then go buy things at the shopping area. Then let us exit the scene below. Exit the scene below again and take the car outside. east of
Esthar
there will be
Tear's Point
Located, go inside and collect.
Solomon Ring
Under the statue (if we have
Steel Pipe 6
item,
Remedy+ 6
item,
Malboro Tentacla 6
Piece) Press to use the ring and you will get the demon magic.
Doomtrain
to use
Leave here and let us in.
Lunar Gate
Go talk to
Lunar Gate Staff
We must select 3 members (
Squall, Rinoa
and anyone) to go into space Make your choice and let the rest come back to you.
Esthar
go into
Doc Odine Lab
Then go up the elevator and talk to him. We will have to travel to
Contract Point
leave
Lab
Then let us leave the scene on the right. Exit the scene on the right and move forward. When we find a fork in the road, we leave the scene above. Then let us walk up the stairs. Walk to the left and we will find
Contract Point
Point 1: Stand and wait until it's time. When the ship stops, let us defeat the enemies and go inside. Move forward and enter elevator number 1. Follow the path until you encounter an enemy. Look.
Cut Scene
Lunar Base
We can invite
Piet
play
Card Game
to take
Alexander Card
Okay, finished playing, let us take it.
Rinoa
Go put it on the bed inside. Exit this room and let us follow the path. Go up the stairs to the top and enter the room at the end. Talk to
Ellone
then invite her to play
Card Game
can
Lagauna Card
Then let us go back and find him.
Piet
But it wasn't until a warning sound sounded.
Rinoa
He will be possessed until he walks out of the room. Go explore inside and let us follow.
Rinoa
Go into the control room. Talk to the people in the room and let us follow.
Rinoa
Exit, go up the stairs and move forward. Talk to the person standing in the hallway. Then let us move on. Put on the space suit and let us enter the room to the left. Float up to the top, but the door will close. Let us return to the control room. Talk to everyone and then talk to
Ellone
Follow everyone to the refuge ship. (Record the game as well) Watch
Cut Scene
Then we must go out and help.
Rinoa
By trying to give
Rinoa
Can be on the screen (Stay just a little and it's considered passable.)
Ragnarok
Inside the ship there will be a strange creature. If you don't arrange the colors The one that was dealt with before will be revived. Let us arrange them in this order: purple, red, yellow, green (if you encounter a different color monster, let us escape). Kill the last green one and then let us ride the elevator to the control room. When we return to Earth, our friends will come back together.
Go up to the control room and drive to it.
Sorceress Memorial
Sorceress Memorial & Edea's House
Go inside and let us compete.
Rinoa
Come back, leave here and fly to
Edea's House
Go inside and let us follow.
Angelo
Go talk to
Rinoa
Then let us walk back and talk to
Edea
Then you can leave here. Fly to the island where the cactus appears. Defeat.
Jumbo Cactus
Then you will get it as a demon mantra. Then let us fly to the lower left of the map. We will find
Battleship Island
Go inside and we must stop when the detector glows. When we walk up to the machine, press explore, answer question 1, and then fight.
Ruby Dragon
Answer question 2 and fight.
Ruby Dragon
Answer question 3 (can't see the option) and you will see
Bahamut
we can
Draw
spell
Flare, Full Life
and
Curaga
From it, overcome it and we will get
Bahamut
to use
Leave here and travel to
Esthar
Ride the elevator inside and enter the room on the left. (Next to the room of
Doc Odine)
Inside we will find
Laguna
he is
President
Or here we can play
Card Game
with
Laguna
to compete
Squall Card
From him, talk to him and we'll come back.
Ragnarok
travel to
Battleship Island
You will find a way down below. Climb down and let us examine the machine on the left. We will get 20 units of energy to use to open the door to go down to the bottom. Once we reach the ancient site, let us continue down the stairs. Examine the machine at the bottom and you will find
Ultima Weapon
give us
Draw
Take the demon magic.
Eden
Come out first and if you don't have a spell yet.
Ultima
Well
Draw
Come along and take care of it.
Ultima Weapon
Then let us come back to
Ragnarok
Lunatic Pandora
Once inside, we will find
Raijin
with
Fujin
Overcome and let us move on. Follow the path and you will encounter a machine.
Mobile Type 8
Once overcome, let us move on. Inside we will find
Seifer
which
Odin
will come out and fight for us. He's right.
Seifer
deal, but we will
Gilgamesh
Come help us when we are defeated.
Seifer
will catch
Rinoa
go give
Ultimecia
Then it will be over.
Disc 3
go down
Time-Compressed World
Walk back and climb the stairs to the top. Follow the path and we will have to fight.
Adel
Overcome it and we will be transported into the time dimension. Go ahead and take care of it.
Sorceress
Found, we will move to different locations to manage.
Sorceress
The last person and we will be at his house.
Edea
Coming out onto the beach we will find the castle of
Ultimecia
Follow the path and climb the chain to the top. At the end of the chain there will be
Ultimecia's Realm
Waiting
Ultimecia's Realm
Divided into 2 teams (main team and secondary team The main team recommends at least 2 men) then let us go up the stairs to deal with it.
Sphinxara
Once defeated, let us leave this room. Use the chandelier to go downstairs. Open the secret door and go down to deal with it.
Tri-Point
at the wine cellar Once overcome, let us come back up. Enter the green circle and switch to the underdog team. Enter the door at the top and walk past the chandelier. Enter the door above and we will find
Krysta
Once overcome, let us walk back until we reach the end where we were overcome.
Sphinxara
Let us walk into the door on the right. (No need to go down the stairs.) Follow the path to the picture room. Examine all 12 pictures and then examine the large picture below. Select a picture.
Vividarium, Intervigiluum
and
Viator
respectively manage
Trauma
Then let us move on. Then let us switch back to the main team.
Walk along the path and collect.
Armory Key
At the wooden bridge (you have to walk), continue forward and walk up the spiral staircase to the top. Use the pendulum to jump across the shore and exit this tower. We will find
Tiamat
Waiting at the top Once defeated, return along the path to the green circle (at the fountain), collect it.
Treasure Vault Key
On the ground then let us switch back to the secondary team. Go down the stairs and enter the door on the left. Collect.
Prison Key
Straight to the floor and manage
Red Giant
Exit the room and enter the door on the right. Inside we will find
Gargantua
Defeated and then let us leave the room. Go up the stairs from the basement and exit the scene on the left. (Also go up the stairs.) Follow the path and take the elevator downstairs. Enter the elevator on the left and switch back to the main team.
Exit the scene below and enter the door on the left. Walk downstairs and enter the door on the right. Go up the stairs and let us enter the door on the right. Go down the stairs and enter the door at the top. Move forward until you reach the elevator. Take the elevator downstairs. (The second team will float to the top) then change to the second team and go collect it.
Floodgate Key
Then come back to the elevator. Stand on the elevator and switch to the main team. Have the main team leave the elevator and stand on the secondary team's elevator. Change to the second team and exit the scene below. We will meet a dark corridor. (Remember this.) Enter the door on the lower right and follow the path until you reach a room with a chandelier. Drop down to the bottom and enter the door on the left.
Walk all the way back to the room we fought.
Red Giant
In front of the room there is a lever that releases water. Release the water and let us switch back to the main team.
Exit the scene below and return to the room with the chandelier. Drop down to the bottom and enter the door above. Enter the door above the fountain and examine the organ inside. Press all 8 buttons at the same time and exit the scene below. Enter the passage to the right and follow the path, collecting
Rosetta Stone
Then enter the door below. Walk back towards the dark corridor. Explore the left side to find a door. Go inside and you'll find 4 coffins. Examine coffins 3, 4, 2, and 1 (from left to right) and you'll find them.
Catoblepas
Once defeated, let us leave this castle first.
Save the game and go back in again. Have the main team advance all the way to the fountain. Then let us switch to the underdog team. Go up the stairs and let us enter the door on the right. Move forward and go down the stairs. At the foot of the stairs is a rope. Pull the strings and let us transition to the main team. Entering the church you will find
Omega Weapon
use
Meltdown
with it then use
Aura
with everyone, then use
Limited Break
of
Squall
Attack continuously (if
Limited Break
It doesn't happen that you need to change characters back and forth.) Once defeated, go up the stairs to the top. Continue walking along the path until you reach the point where there is a pendulum. No need to jump straight to the pendulum. Let us enter the door at the top. Keep walking along the path and we will meet.
Ultimecia
There will be 4 figures in total.
Omega Weapon
I've come already.
Ultimecia
I probably wouldn't mind it. Beat it and you'll be able to end this game.
Goodbye