Kingdom Hearts
Walkthrough
Chapter 0 Awakening
watch
Cut Scene
Then we must choose between swords. Staff and Shield Having made a choice, we must choose the power that must be discarded. Choose and we will move on to the next location.
Learn about attacking and collecting power pellets. Press the button.
R1
To lock the target and attack will make it easier for us to attack (press the
R2
or
L2
will change the target)
Walk towards the door and press the cross button down to
Example
We'll explore the door. which the door cannot be opened Walk towards the box that has already appeared.
Open
It then allows us to explore its tusks and push it forward. Destroy the crate and we will get
Potion
Once that's done, let us walk towards the tank. Lift it up and the door can now be opened.
We will meet with
Tidus, Wakka
and
Selphie
Talk with all three and choose the option that appeals to you the most. Once you've made your choice, you'll be sent to a new location.
Walk towards the light and defeat all the enemies. Already there will be
Save Point
Appears, walk in and explore and a staircase will appear. Go up the stairs and you will find
Darkside
Let us attack when its hand is lowered. Be careful to dodge the power it emits. Overcome this and we will wake up from this nightmare.
Chapter 1 Destiny Islands
Talk with
Kairi
Then she will ask us to find things for her.
Log
or 2 pieces of wood under the bridge
Riku
It's at the point where
Riku
are there
Rope
or the rope is close to
Tidus
Enter the tree house at the top and you will find
Cloth
or cloth hanging inside After collecting everything, let us go back and find it.
Kairi
watch
Cut Scene
And this first day will end. (We can challenge
Riku, Wakka, Tidus
and
Selphie
also)
Enter the door at
Kairi
Ever encountered
Riku
Talk to him and we'll name the ship. Then we must compete with
Riku
When you reach the tree with a large star, quickly return to it.
Kairi
You will also receive a prize if you win. Keep jumping across the wooden planks to find a box. Lift the box and place it under the cave and you can jump up and collect it.
Protect Chain
Yes, come back to me.
Kairi
And she will give us lots of things to find.
Coconut
Or coconuts, let us attack the palm trees nearby.
Kairi
Until you find a yellow coconut, take 2 of them.
Fish
Or fish, let us go look for them in the sea on the other side of the boat stop. Catch 3 of them.
Seagull Egg
or egg, it is found on the top of a palm tree across from the island.
Riku
Was there on the first day Let us climb the tree and then jump up and collect it.
Bottle
from
Kairi
Then let us walk into the waterfall.
Drinking Water
come
Mushrooms
Or mushrooms, we have to find all 3 of them nearby.
Kairi
It's near the tower where we can hang on the pulley. Talk to
Wakka
You will find a secret passage. Go inside and we'll find the last mushroom. Go back and find it.
Kairi
Then you can end today.
watch
Cut Scene
Then let us release them.
Heartless
Go first. Let us find it.
Riku
On a lonely island, see
Cut Scene
then we will get
Keyblade
Come use it to manage them.
Heartless
then go into
Secret Place
Inside we will find
Kairi
watch
Cut Scene
Then we will meet
Darkside
Again, the method of management remains the same. Overcome it and let us see.
Cut Scene
Chapter 2 Traverse Town
Leave the alley and let us enter the jewelry store. Talk to
Cid
Then open the box and you will get
Mythril Shard
Exit the shop and have us go up the stairs next to the shop. Walking along the path, we will enter
Second District
watch
Cut Scene
Then let us manage them.
Heartless
To collect experience or money Then let us enter any door.
Donald
and
Goofy
You can walk in, go out and go into any store again. Then let us go into
Third District
Manage them
Heartless
Give it all up and come back to
First District
Manage them
Heartless
blocking the way and enter the jewelry store. Talk to
Cid
then leave the store Outside we will find
Leon
Fighting him is quite difficult. But even then it's okay. When the battle is over let us see.
Cut Scene
Talk with
Yuffie
Then we can open the box and talk to
Leon
then watch
Cut Scene
travel to
Third District
We will meet with
Donald
and
Goofy
watch
Cut Scene
and manage them
Heartless
Give it all away and you will find
Guard Armor
Take care of your arms and legs first. Already done, let us handle the torso. We've managed it and let us see.
Cut Scene
Now we can control the ship. Enter
Save Point
Then there will be an order to choose from.
Traverse Town
there will be
Postcards
Let us keep 10 of them, which are very hard to find. Once we find them, we can put them in the letterbox below the jewelry store. Leave the city through the front gate and enter.
World Map
Choose a destination that we will have to travel with.
Gummi Ship
Choose the top star and we will travel to it.
Wonderland
Chapter 3 Wonderland
Follow the rabbit until you find a small door. Talk to the door and have us push the bed nearby. Drink the medicine and our bodies will shrink. Go into the hole where the bed was pushed out and look.
Cut Scene
go into
Lotus Forst
then watch
Cut Scene
Find all 4 pieces of evidence to help.
Alice
Follow the path until you come across 3 mushrooms. Jump onto the mushrooms and jump to the green floor. Examine the box and you will get
Antenna
Jump to the other green surface and examine the box we will release.
Dalmations
Numbers 16, 17 and 18 go home, then enter the door in the tree to return.
Bizarre Room
Examine the box and you will get
Stench
Come back to
Lotus Forest
Then examine the yellow flowers near the entrance.
Potion
Give and we will become bigger. Jump onto the tree stump and the platform will move up. Look for red fruits and explore. After exploring, we will be able to
Take
It can (if it can't be seen, hit the tree first) eat the fruit and it will become small again. Walk around here and examine one of the boxes and you'll get it.
Footprints
Then let us jump onto the mushroom and continue jumping to the green floor. Enter the door near the entrance. (The place where we jumped and stepped on a tree stump) When we returned to
Bizarre Room
Then let us look for the box first. Once found, let us jump in and explore.
Claw Marks
After getting all 4 pieces of evidence, we will get the power of ice to use. Come back to
Queen's Castle
Then talk to the 2 red heart cards, choose the evidence and we will have to fight with the army of cards. Let us pay attention to the garland on the tower. Take care of both garlands and then let us jump and arrange the roof of the tower. When the tower fell, let us see.
Cut Scene
go into
Lotus Forst
then talk to
Cheshire Cat
watch
Cut Scene
Take out all the enemies and make yourself big. Push the stone into the water and it comes back small. Jump up and let us enter the door. Open the box and return to
Lotus Forest
Then let us enter the door in the tree. (to come back to
Bizarre Room)
After managing all the enemies, let us jump and step on the yellow ground. Once the pot appears, let us jump across to the shore. Turn the faucet and a jar will pop up. Go into the jar and examine the box, we will help.
Dalmations
Numbers 58, 59 and 60 can go home.
Come back to
Lotus Forest
Then let us enter the door at the top to return.
Bizarre Room
Let us jump up to the top and exit this room through the chimney. (The chimney will tip upwards.) Take care of them.
Heartless
When it's all gone, light both lights. Examine the box and you'll get it.
Defense Up
Explore the pictures and we will come to
Lotus Forest
Inside this room there will be yellow flowers and
White Trinity
On the floor too. Come back to
Bizarre Room
Then let us hit the teddy bear. Then let us come back to
Bizarre Room
In normal condition, drink potion to make it bigger and then let us move the teddy bear. Move the clock and we will find a secret passage. Drink the potion to make yourself small and enter the secret passage.
Examine the box and you will get
Aeroga-G
Jumped downstairs. Read the sheet of paper twice, then sit in a chair. If you sit correctly you will get money and things. (The top box of
Tea Garden
there will be
Dalmations
(with) already finished, let us enter the door and talk to
Cheshire Cat
Then let us manage them.
Heartless
Light both lights and let us unlock the lock. jump into
Queen's Castle
Then explore the box to release it.
Dalmations
Numbers 13, 14 and 15. Go home, jump downstairs and complete the game.
Come back to
Bizarre Room
Then jump up and talk to
Cheshire Cat
We will meet with
Trickmaster
Let us lock the target and then jump and slash at its chest. (Stand on the table or sofa.) When it kneels, let us quickly deal with it. Once defeated, let us return to the ship. That's it, let's fly to the star below.
Traverse Town
Fly along the path and you will arrive.
Olympus Coliseum
can
Chapter 4 Olympus Coliseum
Walk to the right of the statue. (At the front door) We will find
Blue Trinity
Explore and then let us open the box to be able to help.
Dalmations
Numbers 22, 23 and 24 can go home and enter the section.
Lobby
We will meet with
Phil
Talk to him and then let us try pushing the rocks. The stone is too heavy. Go back and talk to
Phil
then watch
Cut Scene
Talk with
Phil
Once again the test will begin.
First, let's destroy all the tanks. Which is not very difficult. The next step is to destroy all the tanks. It's harder than the first step, but don't give up. Even though it has passed the test
Phil
Still didn't let us go inside. Come outside and talk with
Hades
After receiving the ticket, let us go back and talk to
Phil
again, this time we will be able to enter
Preliminaries
can
We will have to keep fighting the enemies and in round 7 we will have to fight.
Cloud
Which is very difficult. I don't know how difficult it will go. But whether we win or lose We will have to fight.
Cerberus
Try to dodge its various attacks. And when it bites us into the side and attack it. Once defeated, let us talk to
Cloud
waiting in front Return to the ship and let us fly to the next planet.
Chapter 5 Deep Jungle
Manage the tiger
Sabor
then watch
Cut Scene
we will get
Tarzan
Join the journey, exit the scene below. Finding our way down, we will find a scene with vines. Jumping down to the bottom, we meet a hippo. Jump to find the box and explore, we will help you.
Dalmations
Numbers 25, 26 and 27. Go home, climb the vine near the box to the top. Continuously swinging on the vines, we can jump and explore the boxes. Explore and we'll help.
Dalmations
Numbers 28, 29 and 30. Jump into the hippo pool and exit the scene above.
at
Camp
We have to find 6 things, most of them are at the top. Let us go up to the orange tent and look for it. Once we find all 6 things, let us go into the tent and look.
Cut Scene
already
Goofy
and
Donald
Going back to the group, let us talk to
Jane
Then explore the projector, we can see
slides
We collected all 6 cards. Leave the tent and we will find
Sabor
again at
Camp
there will be
Blue Trinity
Stay exploring and we can help.
Dalmations
Numbers 34, 35 and 36 can go home. Let us return to the hippo pool. Climb the vine on the other side to the top. Look.
Cut Scene
Then let us climb the vine to the top and come back.
Tree House
watch
Cut Scene
Then let us come back to
Camp
manage
Sabor
Then let us go into the tent and see.
Cut Scene
Then let us come out and manage it.
Heartless
To make it all go away, we must travel to conquer it.
Heartless
All everywhere, starting from
Camp, Bamboo Thicket, Cliffs
then go back until you reach
Tree House (
before returning to
Tree House
Let us explore
Blue Trinity
Then I can help.
Dalmations
Numbers 31, 32 and 33) enough to handle
Heartless
at
Tree House
When it's all gone, let us come back to it.
Camp
Talk with
Jane
Then let us travel to
Cliffs
overcome
Sabor
Then let us see
Cut Scene
Go back to
Camp
then enter the tent Get ready and let us travel to the entrance.
Tree House
we will find
Jane
Caught here, deal with them.
Heartless
Then let us attack the large fruit until it helps.
Jane
Come out, then let us travel to
Cliffs
Here we will find
Clayton
Attack him for a while and he will cooperate with
Stealth Sneak
Lock on to the target and keep attacking. Overcome it and let us see.
Cut Scene
When sent to the top, try to jump all the way to the top. Enter the cave at the top and take a look.
Cut Scene
End of scene
Return to the ship and let us fly all the way to
Traverse Town
go into
Second District
Then enter the door at the bottom of the hotel. In this alley there will be
Red Trinity
At the end of the road After exploring, you will be able to go inside. Inside we will find
Leon
Talk to him 2 times and then let us examine the box behind him to help.
Dalmations
Numbers 10, 11 and 12 can go home, then let us come back to
First District
Go talk to
Cid
Then we will hear the sound of the bell. Travel to
Second District
then go into the store
Gizmo Shop
Exit another way and let us climb the stairs to the top to explore.
Red Trinity
Then let us go in and pull the rope 3 times, jump down to the bottom and we will have to fight.
Guard Armor
Fight for a while and it will reassemble itself into a new form.
Opposite Armor
The method of winning remains the same. Once overcome, let us return to
First District
explore
Red Trinity
behind the shop We will be able to help.
Dalmations
Numbers 4, 5 and 6 can go home. Travel to
Third District
store
Mystical House
Let us use the fire spell on the door to be able to go inside. Jump over the rocks and enter the house. (The entrance is on the right.) Look.
Cut Scene
Then let us talk to
Merlin
Talk with
Godmother
Then let us explore the books that are close to
Merlin
We'll go into 100.
Acre Wood
can
Chaprer 6 100 Acre Wood
Examine the pile of wood on the right and you will find
Winnie the Pooh
Talk with
Pooh
Then let us follow him back to his house. (It's to the left of this pile of wood.) Look.
Cut Sceen
Then let us return to the pile of wood. Examine the box next to the log to get it.
Mythril Shard
Then let us leave 100.
Acre Wood
by the light in the upper left of the book
Come back to
Third District
Go ahead and see.
Cut Scene
Then let us enter the house at the exit.
Second District
Talk with
Cid
In the house, then let us travel to
First District
we will find
Cid
Standing on top of a jewelry store Talk to him and we can buy ship parts from him. Buy it and let us leave this city. Let's buy equipment and build our own ship. Already, let us travel to
Olympus Coliseum
Go talk to
Phil
Inside and agreed to compete. We must defeat all enemies in 9 rounds. Once defeated, we can leave here.
Chapter 7 Agrabah
Let us go in.
Warp Hole
close to
Wonderland
Then will travel to
Agrabah
Alright, all enemies have been dealt with and let us enter.
Storage
Near the entrance, inside there will be
Save Point
Stay, come back to
Plaza
Exit the scene and let us find a way to climb up to the top. (It's close to the entrance.) When we reach the top, we continue climbing the pole to the top. Inside the small room there is a magic carpet covered by a cabinet. Help it and explore the box so we can send it.
Dalmations
Numbers 37, 38 and 39. Go home. Leave here and enter.
Alley
Talk with
Jasmine
Then let us handle it.
Heartless
All of them, jump up to the top and you will find a point where you can use our key to open the door directly.
Main Street
Yes, come back to
Main Street
then go out to
Desert
Talk to the magic carpet and we'll travel to help.
Aladdin
Manage them
Heartless
When it's all gone, we'll get it.
Aladdin
Become a group
Come back to
Agrabah
Then you will find the way to
Main Street
is closed, let us jump up to the top and find the way to
Alley
Let us keep jumping on the window to be able to go.
Main Street
got into the house
Aladdin
then leave the house Find a way to jump up and go out.
Bazaar
There is a keyhole here that opens the entrance.
Palace Gates
It's here. Once it's open, let us go in.
Palace Gates (
door at the top) see
Cut Scene
Then we must fight
Pot Centipede
Now that we've managed it, let's go back to the starting point.
Palace Gates (
Here there will be
Dalmations
At the top, that's enough.
Higt Jump
When you come, come back and help.) Gather all your things and let us go back to the
Desert
Moving forward, we will have to fight.
Cave of Wonders
Let's walk up to the back of its head. As soon as it reached his eyes, he slammed his teeth without stopping. Overcome, let us enter.
Cave of Wonders
can
Move forward and defeat the enemies until they leave the scene. (Try not to fall downstairs. And then at the top of the entrance
Hall
there will be
Dalmations
(with) defeat the enemy in the scene and then have us jump down below and find the way to
Silent Chamber
then go into
Hidden Room
Inside the room there is a large pillar. Let us get out of the water and use the fire spell to shoot at the pillar to destroy it. Go back upstairs and let us go down to
Dark Chamber
At the point where there is
Save Point
We will be able to jump and collect.
Torn Page
Yes (for 100
Acre Wood)
Return upstairs and move forward until you reach the treasure room. We can call
Abu
Come help press the switch (must have
Aladdin
in the group) which will allow us to help
Dalmations
Numbers 52, 53 and 54. You can go home, move on and see.
Cut Scene
overcome
Jafar
Then let us walk towards you.
Jasmin
watch
Cut Scene
Then we must jump downstairs and fight.
Genie Jafar
Let's lock the target onto the lantern to make it easier to deal with. Overcome it and we will
Tree Wishes Keyblade
to use
Return to the ship and warp to
Traverse Town
Go into the jewelry store and explore.
Green Trinity
Climb the stairs to the top and examine the boxes, we will be able to help.
Dalmations
Numbers 7, 8 and 9 can go home and talk to them.
Kupo
We will be able to mix things. Exit the store and let us into 100.
Acre Wood
At the top of the book is a large tree. Go inside and we will find
Piglet
When it runs secretly, let us run clockwise from the big tree to be able to talk to it. Talk to
Piglet
already
Pooh
Will join and watch.
Cut Scene
Then let us go talk to
Pooh 1
Say yes and we'll have to take care of the bees. Before the bees destroy your balloon.
Pooh
If we fall from a tree, we use the command
Rush
To go up automatically, help
Pooh
Collect honey and you will get something out of 100.
Acre Wood
then talk to
Fairy Godmother (
next to the pumpkin car) We will be able
Summon Bambi
can
Chapter 8 Monstro
Come back to
Gummi Ship
then go into
Warp Gate
to the left of
Agrabah
go into
Warp Gate
Then let us proceed along the path. In the end, we will be swallowed by a whale.
Cut Scene
Then move forward and we will be on the boat.
Geppetto
watch
Cut Scene
Then let us go in.
Chamber 1
Here we will find
Riku
When he leaves, let us go in.
Chamber 3
Collect all your things and come back.
Chamber 1
go into
Chamber 2
Continue traveling until
Chamber 5
go into
Chamber 6
And don't destroy the whole tank. We will have to use a bucket to collect it.
Torn Page
in the box above Jump down to the bottom and enter.
Chamber 5
Collect the items, then let us jump up to the top. Explore all the boxes. Because there is one box, we will be able to send
Dalmations
Numbers 79, 80, and 81 are ready to go home. Let us enter.
Chamber 4
watch
Cut Scene
then go into
Bowels
manage
Parasite Cage
From the front (waiting
Cure
Let's do it.) Once defeated, let us jump down below and see.
Cut Scene
Then let us explore the box to get the ability.
High Jump (
You have to install it first.) Once installed, let us start near the mouth of the whale. On the left there will be
Blue Trinity
Stay. Collect things and then let us jump up to the top. At the top there will be
Watergleam
Then let us collect all our things. which we can help
Dalmations
Numbers 73, 74, and 75 can go home.
go into
Chamber 1
then go into
Chamber 3
jump up to help
Dalmations
Numbers 55, 56, and 57 in the box above. Go to the entrance.
Chamber 2
Look up and you will see a platform. Jump up and you'll find it.
Dalmations
Numbers 76, 77, and 78 are in the box. Return to your ship.
Geppetto
Looking up at the entrance
Chamber 1
You will find the entrance. We will have to jump on the wooden floor to enter.
Throat
Yes, come in and let us jump up to the top and see.
Cut Scene
Then we must fight
Parasite Cage
Again, this one isn't that difficult, let's just wait.
Cure
If it's good, it's not difficult to overcome.
Come back to
Traverse Town
Then let us go talk to
Fairy Godmother
will get
Summon
new to use (
Dumbo)
Talk with
Merlin
will get
Keyblade
New Then let's go into 100.
Acre Wood
enter the house
Rabbit
It's in the big tree on the upper left. Go talk to
Pooh
and
Piglet
behind the house first Then let us go into the house and talk to
Rabbit
Then let us examine the honey that is on the beam.
Pooh
After eating honey, let us talk to everyone. Leave the house and walk towards the back of the house.
Piglet
will follow us back into the house Talk to everyone and then let us go out and talk to
Pooh
outside look
Cut Scene
already
Tigger
There will be trouble, we must help.
Rabbit
Protect the carrot garden. By running to pick up
Tigger
It will prevent the carrot from sinking into the ground. Once it's done, let us go in and push it.
Pooh
Coming out of the hole, let us travel to
Olympus Coliseum
join the competition
Pegasus Cup
Then win all 9 rounds, in the 9th round we will have to fight
Leon
and
Yuffie
attack
Yuffie
It's the first thing that's left.
Leon
will recognize his strength Let us keep filling.
HP
It should pass.
Leon
Go easy, win this race and let us return to
Gummi Ship
travel to
Agrabah
Then drive the vehicle to
Warp Gate
On the lower right, drive the vehicle slowly through.
Monstro
Keep going and you'll get there.
Atlantica
Chapter 9 Atlantica
watch
Cut Scene
It's over, let us follow.
Flounder
Go on and on, guys.
Heartless
They will appear, take them all down and hit the shells to release them.
Sebastian
with
Flounder
Come out, that's enough.
Ariel
Join the group and let us move forward into
Undersea Valley
Swim towards the red clam on the right. Using fire spells on it can open shells. After collecting everything, let us swim along the three prongs until we reach
Triton's Palace
There will be yellow clams here. Let us use the lightning spell to be able to open it.
Triton's Throne
watch
Cut Scene
Then let us come back to
Undersea Gorge
Look for the stone that
Ariel
Point it out and let us swim toward it. When the stone is pushed out, we will enter.
Ariel's Grotto
Open the box at the top and we will get
Torn Page
Collect all your things and come back.
Undersea Gorge
Move forward to
Undersea Valley
But you have to manage them.
Heartless
address at
Calm Depth
Let it all go first, then take care of it.
Heartless
at
Undersea Valley
When it's all gone, let's keep catching the dolphins that swim here. He will take us and leave us at the entrance.
Sunken Ship
Swim straight towards the door on the deck. Once inside the boat, swim straight into it and collect it.
Crystal Trident
In the box and then go outside to handle
Shark
Then let us come back to
Ariel's Grotto
Swim towards the trident symbol and see.
Cut Scene
Then let us travel to
Triton's Palace
watch
Cut Scene
Then let us return to
Sunken Ship (
The way to return remains the same.) Manage
Shark
Then let us dive down below. Find the large boulder and examine it to the left of it. There will be a switch that
Sebastian
You can press us. When the path opened for us to swim inside.
Den of Tides
Swim straight and you'll come to a fork in the road. The left path is the way to find it.
Ursula
In the straight section there will be things and things.
Save Point
live
Move forward until you meet
Ursula
If we use a normal attack on it, it will spin. At the bottom there is a fountain. Use the fire spell when it's blue. Then use the Ice spell when it is red. Repeat 3 times and it will explode. Enough
Ursula
Stopped us from attacking it. Repeat until you overcome it (if
MP
All we have to do is attack the eels with normal attacks.
MP
returned a little)
After defeating it, we will get the pose.
Mermaid Kick
Come, come back to
Calm Depths
At the vortex let us install the dock.
Mermaid Kick
Press the button.
O
Repeat and we will swim faster. Let us swim to the left. (Swim towards the light) then swim into the cave on the right to go out into the ocean. Here we will find
Ursula
Again, this time it will expand. There are a lot of gimmicks. If you carry additional items
MP
It's fine to come a lot, but if not, try a little. Overcome it and we will come back to you.
King Triton
Talk to him and then let us come back to him.
Ariel's Grotto
watch
Cut Scene
Then let us return to the ship. Drive the vehicle back to
Traverse Town
then enter 100
Acre Wood
To the right is a large tree on the hill. Go inside and you will find
Pooh
and
Piglet
Looking at the river below For a while there will be
Eeyore
Float over, jump in to help.
Eeyore
already
Owl
I'll fly over and talk to you.
Owl
Then let us press the button
R1
with
Pooh
Then let us walk it all the way to the swing on the hill. Once we're there, we'll have to swing.
Pooh
According to the rhythm, it is recommended to press the button.
R1
episode
Owl
Spread your wings enough
Pooh
Float until it makes your home.
Eeyore
Break (about 24-26 meters) Leave here and return to the ship.
Gummi
Chapter 10 Neverland
Let us start at
Atlantica
Fly to the planet above and we'll find a pirate ship. That's enough.
Peter Pan
Become a group and let us leave the room and deal with the group.
Heartless
Then go up to the top floor. Enter the door on the left and go down the stairs to the bottom. Deal with the guys.
Heartless
Then let us climb the stairs to the top (there are 2 stairs) and see.
Cut Scene
Then let us find a way out of this room from the top (there will be a hole). Move forward to the room.
Kairi
and
Wendy
but can't enter Let us enter the next room and we will find
Save Point
use
Green Trinity
Then the stairs at the top will fall. Climb the stairs and we will find
Shadow Sora
It will keep flashing back and forth annoyingly. Plus he attacks like crazy. After defeating it, let us explore the boxes in the room to be able to help.
Dalmations
Numbers 88, 89 and 90. You can go home. Examine the switch near the sofa to find a secret passage. Jump in, we can help.
Wendy
Okay, let's go back to the room where we fought.
Shadow Sora
Exiting the room through the door near the sofa we will find
Captain Hook
watch
Cut Scene
Then we can fly, take care of them.
Heartless
When it's all over, we'll have to fight.
Captain Hook
which will have subordinates who are boats to help At first it would flash back and forth. But in the end, it won't run away (which is very good). Once it's over, we'll travel to
London
Walk to the right and examine the box in the corner so we can help.
Dalmations
Numbers 43, 44 and 45 can go home. Fly up to the top of the clock tower and find
Save Point
Then let us fly down in front of the clock tower. Whack the minute hand until it points to 12.
Cut Scene
Then we will liberate the world, return to the ship.
Gummi
Then let us return to the inside of the ship. Leave the room and fly up to the top to find a box. Explore and we can help.
Dalmations
Numbers 82, 83 and 84 can be taken home. On the top floor there will be
Yellow Trinity
After exploring, we will be able to go into one of the rooms to store things. Inside there will be
Dalmations
Stay with me, come back to the ship.
Gummi
Then fly to the star to the left of
Neverland
will find stars
Halloween Town
Chapter 11 Halloween Town
go into
Guillotine Square
then watch
Cut Scene
Then let us go into
Lab Entryway
It was to the left of where we were standing. Go into the lab and take a look.
Cut Scene
moderately
Jack
Join us and let us examine the bookcase on the left.
Torn Page
Leave the laboratory and return to
Guillotine Square
go into
Graveyard
The entrance will be a small nook. Take care of them.
Heartless
Give it all away and you will find
Zero
and
Zally
moderately
Forget-Me-Not
It's here. Let us go back and talk to you.
Dr. Finkelstein
Come back to
Guillotine Square
Then enter the iron door near
Lab Entryway
Under the stairs is a box. Explore and we'll help.
Dalmations
Numbers 67, 68 and 69. Go home, go up the stairs and give it to us.
Pull
Ring the bell and go in.
Graveyard
Examine the coffin inside and we'll jump inside. Talk to
Mayor
Then let us examine the coffins that have spirits coming out (there are only 3 coffins). After that, we have to walk back and collect them.
Jack-in-the-Box
Then let us come back to
Dr. Finkelstein
watch
Cut Scene
Then let us come back to
Graveyard
Jump into the coffin and let us enter the door on the right. We will come to
Moonlight Hill
Manage them
Heartless
When it's gone, explore the small cemetery at the base of the strange hill. (Stay before going up) Once you can leave the scene, let us defeat all the enemies. One box here will have
Dalmations
Numbers 40, 41 and 42 are here. Help them and let us enter.
Oogie's Manor
Continue walking along the path until you find a stove. Use it.
Fira
Then it can move upwards. Move forward and enter the door at the end.
Inside we will find
Lock, Shock
and
Barrel
Take out all three of them and then have us hit the lever. Once the machine is working, let us return to the stove. Go outside and jump to the right. (Jumping on the wrong side will cause you to fall to the bottom.) Find a way into the
Torture Chamber
and you will find
Oogie Boogie
Manage them
Heartless
First of all When the light on the ground is bright, we have to step on it to match the place.
Oogie Boogie
Stand and the ground will lift up so you can attack it. When we fell below you
Oogie Boogie
We'll roll the dice and let us handle whatever happens. When the floor shines, let us step on it to deal with it.
Oogie Boogie
Repeat until you can manage it.
When you come outside
Oogie Boogie
will expand to become larger Let us jump down below and destroy all the black energy balls. Once the world is freed, let us return to the ship.
Gummi Ship
But you don't have to go anywhere. Let us go in.
Halloween Town
again, go back to
Moonlight Hill
Then enter the door near the fireplace. Inside there will be
Dalmations
Numbers 64, 65 and 66 are in a small box. Come back to
Guillotine Square
Then go stand at the large pumpkin that is stuck on the wall. To the right of it is a wall that we can jump onto. Above it is
Power Up
Keep it. Don't come down yet. Let's look and find a pumpkin-shaped house. Let us jump to find Explore the box here so we can help.
Dalmations
You can go home.
Come back to
Traverse Town
Then let us go talk to
Cid
then watch
Cut Scene
Then let us enter 100.
Acre Wood
Examine the jar in the middle of the scene and go inside. Talk to
Tigger
to start playing jumping game We had to jump together 3 rounds (1 round of practice), which I must say was very difficult. Try to make it happen. Once you've succeeded, let us talk to you.
Roo
We have to hit the fruit to hit the big pot. When the pot breaks, let us jump in and pick it up.
AP Up
Walk and talk with
Tigger
Then return to the downed tree and talk to
Tigger
Then we can choose the person who will send us up to collect the things upstairs if we choose.
Roo
We will be able to keep
Rare Nut
that the pink fruit brings
Owl
then you will get
Power Up
Return to the ship.
Gummy Ship
then fly to
Olympus Coliseum
Enter and choose to compete in
Hercules Cup
In round 6 we will have to fight.
Cloud
Which is very good because he has an attack that can pass through us. Which is quite annoying. Plus, his ultimate has the effect of making him immortal. We have to wait a while before attacking him again. In the final round (9) we will have to fight.
Hercules
Face to face, if he had yellow energy covering his body, he would be immortal. Let us lift the bucket and throw it at him. The yellow power will disappear. Overcome and then we can be freed.
Yellow Trinity
Yes, let us release.
Yellow Trinity
at
Lobby
Look, we can lock that door.
Olympus Coliseum
can
Chapter 12 Hollow Bastion
Jump into the water and move forward. We will find a box behind the rocks. Explore and we can help.
Dalmations 91, 92 & 93
Come back to
Save Point
then jump along the rocks If you want to go collect things underwater, jump into the sponge. If you jump up to the top then let us see.
Cut Scene
enough
Riku
After leaving, let us gather all our things and enter the castle.
Now we only hold a wooden sword. Therefore, regarding normal attacks, let the Demon Prince go. As for us, we cast spells.
Stop
To make it easier for the Demon Prince to attack. Or use attack spells to deal with enemies conveniently. Walk to the right of the entrance. Examine the orb on the left and then examine the orb on the right. Once we get down to the bottom, let us jump into the highest sponge. Jump up and collect
Mythril
then jump to collect
Tornado-G
Examine the ice block and there will be a platform sticking out. Jump to collect it.
Tornado-G
that is far away, then let us jump and stand on the platform that sticks out Jump to another icicle and examine it. When two platforms come out, let us jump into the balcony. Then let us go into
Waterway
Walk towards the barred door on the left and use the command.
Call
Summon the Demon Prince to break down the bars of the door. Collect your things inside and leave.
Waterway
Jump down and into the lowest sponge. We will find
Save Point
Save the game and have the Demon Prince destroy the bars of the door. Go into the sponge on the left.
Waterway
Let us summon the Demon Prince to destroy the nearby cracked wall and enter the room.
Dungeon
then you will find
Blue Trinity
and the box returns to
Waterway
then move on We will find 2 switches. Let us explore the switch on the left above. When the right side opens, let us explore the switch on the right. Examine the switch on the far left and we'll find a sponge. Enter the sponge and examine the switch to command the elevator to go up. Move forward and examine the switch next to the machine.
Once the mechanism works, return to the front door of the castle. (No need to go outside)
Walk towards the main door and look.
Cut Scene
We must fight
Riku
But don't worry because you will.
Keyblade
back including
Donald
and
Goofy
also call
Tinkerbell
Come out and help fill it up.
HP
then go ahead
Riku
yes
overcome
Riku
Then let us go up the stairs and go inside.
Library
It's on the left and collect the books.
Khama: Volume VIII
On the floor, put it on the bookshelf inside and a path will open (just explore). Turn the pillar to the left and there will be a path.
Elixir
Collect it, then let us go up to the 2nd floor and collect it.
Theon: Volume VI
Place on the table to store books
Mava: Volume VI
on the shelf near the door and bring it
Theon: Volume VI
Put it in its place. Press the switch and the door will open straight away.
Save Point
there will be
Green Trinity
Stay, explore and you'll get it.
Azal: Volume III
Go down to the 1st floor and take
Azal: Volume III
Put it on the shelf near the door. Move forward and collect the blue book on the shelf. Place it on the blue bookshelf and the path will open. Walk back to the door on the first floor and you will find it.
Nahara: Volume V
Put it on the shelf on the 2nd floor (near
Save Point)
Store books
Mava: Volume III
Put it on the shelf and then go down to the 1st floor, then take the books in the category.
M
Put both volumes on the shelf (where we used to take the blue books out) and go in to put them away.
Hafet: Volume IV
Place it on the 2nd floor to find the entrance.
Lift Stop
Walk in and let us ride the elevator. When we reach our destination, we can use it.
Gravity
with the box above you will get
Ultima-G
After collecting, let us take the elevator back to the 2nd floor.
Library
Exit here through the 2nd floor door.
Walk to the right and destroy all the jars at the statue. Continue walking to the right until you meet
Red Trinity
Investigate and the statue will fall down. Continue to the right until you come across a statue. Let's push it away from its location. Continue forward until you come across a stone slab. Use the lightning spell and a platform will appear. Having done all this, let us light all the candlesticks. Once everything is complete, let us jump and collect the symbol in the middle.
Jump down to the bottom and collect the symbol in the middle. Collect the symbol from the fountain and then go up the stairs. Collect the symbol on the right and then let us walk through the door in the middle. (It's this floor.) Explore until we place all the symbols.
Once the door has been opened, let us see.
Cut Scene
Then let us go into
Lift Stop
Examine the blue orb in front of you and you will be sent to collect it.
Orichalcum (
Must use spells
Gravity
with) Go back and examine the red orb and exit the scene on the left. Follow the path and you will find a red orb. Investigate and the platform will move towards you. Jump onto the sled and jump towards the box floating in the sky, use the spell.
Gravity
We will be able to help.
Dalmations
Numbers 94, 95 and 96 can go home. Then let's look here and find that there are many boxes. We can use the sliding platform to collect everything. Collect them all and let us explore the blue orb. Near the red orb that we investigated to help.
Dalmations
Once on the elevator, let us walk up the stairs. Examine the red orb and you will be sent into a large circle.
Heartless
Until the elevator stops, examine the red orb and wait a moment until we are sent outside. Collect all your things and find a way to go inside. Examine the blue orb and you will be sent up to the top. exit scene enter
Great Crest
collect
Orichalcum
Then examine the orb on the right to go up, use the spell.
Gravity
With a box, it can be stored
Thundaga Ring
Yes, examine the red orb and enter it.
Lift Stop
Then move forward and come out at
High Tower
Then examine the red orb. Look for the box at the top and use the spell.
Gravity
Enter the Explore box and we'll help.
Dalmations
Numbers 97, 98 and 99 can go home.
Move forward and examine the blue orb. We will be able to jump up to the next level. Collect the items above and examine the red orb. Then let us jump down to the bottom.
Lift Stop
Then walk along the path and see
Cut Scene
Then move forward towards the witch.
Maleficent
Alright, she'll stand on the platform and use a spell on us. Or call your subordinates to help. Once defeated, let us follow the evil witch.
Cut Scene
Then you will find the dark figure of the witch.
Maleficent
call
Tinkerbell
Come out quickly, the witch will be very skittish. He held his head back and forth all the time. However, he aimed to attack the head. Once conquered, let us follow.
Riku
go
When we get there, let us see.
Cut Scene
And we must be alone
Riku
cheap
Ansem
Singh, who is very talented, if not prepared well Or if you're not good at dodging, you'll only die and die. Especially his big finishing move.
Riku
That can definitely cause us to die. Overcome it and let us see.
Cut Scene
One of the best scenes in gaming history. Keep walking along the path. Let's jump down to the bottom. If you can't remember the way, don't worry. Come back to
Entrance Hall
then you will find
Kairi, Donald
and
Goofy
watch
Cut Scene
And then we'll come back to that.
Traverse Town
go find
Fairy Godmother
then we can
Summon Mushu
Come help me, get out of my house.
Merlin
Then let us go explore the golden box behind the house. We will be able to help.
Dalmations
Numbers 1, 2 and 3 can go home. Then let us go back and talk to
Cid
He will tell us to go find things to put on the ship. After talking, let us go into the alley behind the shop. Go in.
Secret Waterway
Move forward towards
Kairi
moderately
Navi-Gummi
come back to me
Kairi
then watch
Cut Scene
Come back and talk with
Cid
Once they have finished modifying our ship, we can leave this world.
Let us use
Normal Drive
go to
Olympus Coliseum
When I found it
Warp Point
Let us enter. Drive the vehicle a little further and we will arrive.
Hollow Bastion
Let us walk back to
Grand Hall
But before going in, let's talk with the princesses.
Castle Chapel
When we arrived
Grand Hall
then let us help
Dalmations 61, 62, & 63
It's in the box on the left here. Save
Oblivion Keyblade
that is at the highest point, then let us enter
Dark Depths
Inside you
Behemoth
It's waiting for us. Let us climb on top of it from behind. (You can jump on your hind legs.) Once that's done, let's return to the ship.
Gummi Ship
fly to
Olympus Coliseum
then compete
Hades Cup
This is a very long race, with 45 rounds and some very difficult rounds. Because we must fight
Yuffie, Behemoth, Cerberus, Cloud + Leon, Hades
and
Rock Titan
Plus fighting
Gold Match
and
Platinum Match
again (against
Ice Titan
and
Sephiroth
Personally
Sephiroth
is the best opponent in this game)
But what is recommended is
Phantom
which is at
Neverland
If you want to meet us, get off the ship at
Cabin
lead
Peter
Join the group and talk with
Tinglebell
When traveling to the clock tower, we will meet
Phantom
The trump card is incantation.
Doom
If a number comes up suggesting we use a spell.
Stop
Put the clock hand first. (Look, you must be able to lock the target at some point.) How to deal with it, we must use spells that match its heart: red is fire spells, blue is ice spells. yellow lightning spell Clear color uses normal attacks. Let us attack it for 2-3 rounds and then use the spell.
Stop
with clock hands It won't take long to overcome it.
Come back to
Traverse Town
Then let us go into the house.
Dalmations
address in
Second District
Enough to help
Dalmations
If you get 99, you'll get something in return. which is one of the rewards
Torn Page
Stay with me (actually, with a little help, I can come back and get things. because it came back in one go when 99 were saved) then let us enter in 100
Acre Wood
We'll see a new location appear on the lower left of the screen. Once inside, let us walk toward you.
Pooh
Talk to him and then let us explore the grass in the middle. When we find a question mark for us to explore, we will find it.
Eeyore
Now we must take
Pooh
go find his friends
Lock the target at
Pooh
Then he led him to walk to him.
Rabbit
which is hidden in a hole near a well
Rabbit
Come out of the hole and let us hurry and talk to him.
Pooh
Go find the blue flower and he will float upwards. As for us, we used the wind from the pond to go up and find it.
Tigger
Talk to him.
Piglet
That's on the other side. Let's use the lightning spell on the beehive on top of the log first. (no need to lock target) take
Pooh
Walk across the log. Jump up to the top then.
Pooh
I'll use the flowers to follow me.
Pooh
Arrived in front of the hole.
Piglet
They will negotiate amongst themselves. Fortunately.
Owl
It's to the left of the tree.
Piglet
When it comes, let us talk to it.
Owl
Come join with your friends and let us invite you.
Piglet
In the hole near the well, only
Roo
Only, let us walk to the right of the gathering point and we will find
Roo
Jump and hit the tree roots.
Roo
Stand and he will fall. Talk to him.
Roo
will invite friends
Pooh
I've got it all.
Final Chaper End of the World
Move forward towards the light and you will find it.
Behemoth (
There will only be good things in the box. But sometimes there are enemies watching as well.) The method of management is the same. Let us jump onto his back (on his hind legs) and attack him until we defeat him. Defeated and we will be in the cave.
Giant Crevasse
Jump to the bottom to find a glowing pond. Climb up the green net and jump into the glowing pond. We will come to
World Terminus
What you have to do while you're here is into the white crystal ball Enter the glowing pillar. Take out all the enemies. Search for objects in the scene Leave the scene to come back to
World Terminus
Keep doing this until you get out of 100.
Acre Wood
This is almost over. Enter the white orb until you find a glowing hole. Let us jump down below.
Here we will find
Chernabog
Lock the target and let us fly in to deal with it. If it's behind its head it's safe. Overcome it and we will learn our abilities.
Superglide (
Don't forget to install it.) Then let us enter the volcano. Continue walking along the path until you come to a heart-shaped door. Defeat all enemies and the door will open. Inside we will find
Save Point
Finally, save the game and move on. We will come to
Destiny Islands
enter the secret passage (I should probably remember this. that it is behind the waterfall) we will find
Ansem
standing on the beach Join forces to manage it. If comparing the difficulty, it is less.
Sephiroth
A lot. Overcome it. Let us walk towards it.
Ansem
This time
Donald
and
Goofy
will be kept outside Inside we will find
Darkside
Once again, to defeat it we will have to duel it alone.
Ansem
It's a bit more difficult than at the beach. (There's an additional special move.) Once you've managed it, we'll drop into the fight.
Ansem
in deep space
When he swings his weapon or uses a spell, we have to retreat. When it finishes attacking, it will give us a period of time to attack it. Once defeated, let us deal with them.
Heartless
completely in the dark When we return to space, destroy all the thorns in front. (Try locking your target and find it.) Then let us find a way into the darkness. Inside we will find our friends. Deal with them.
Heartless
When it's all gone, we'll come outside. Manage the head of the ship. (Or not?) and then went into the darkness. Inside we will meet our friends again. Deal with them.
Heartless
All of it. When we come outside, let us destroy the heart part. When the heart part is correct, there will be only
Ansem
Then manage to take it down. Then sit back and watch one of the best ending scenes in the gaming industry.
Secret Ending
If playing level
Expert Mode
You don't have to worry about anything. Because I've already seen it. But if not, we will have to overcome.
Hades Cup
help
Dalmations
All 99 of them returned home, locking all doors in various worlds. This summary has all been done. See you.
Kingdom Hearts II
Really?